Room Simulator 2021
Room Simulator 2021

Spring 2021 c# unity virtual reality

I worked on a university project for a friend of mine called Room Simulator 2021 for a 3D media course.

It was an exploration of the possibilities of VR interactions with 360° video. I handled all the code and did all the environment & some supplementary prop modeling. It was demo’d to his class running on an Oculus Quest 2 and was rather well-recieved! Interactions that I implemented included dual-wield retro ray-guns, a 90’s TV (whose remote is just barely unreliable - for an authentic experience!), a radio, a lamp, and a live skybox filmed outside our college town.

The most difficult part of the project was getting the Oculus SDK installed, integrated into the Unity project, and then deploying to our test device.

The ray guns are very satisfying to shoot at the bean cans. You can’t go wrong adding some rigid-body mayhem to a game. Even more impressive than the end result is the timetable - I got pretty much all the code working in the 48-hour period before the demonstration!